Nature Adventure
Explore the natural world and the adaptations that allow birds and beasts to thrive. A new and different fun take-home project each day. Make plaster casts of animal tracks. Learn how animals protect themselves: survive icy cold like a polar bear and dissect oysters to see how they resist an annoying itch. Build a bird feeder and mix your own seed blend to attract specific bird species. Make recycled paper. Tie-dye t-shirts with vegetable dyes. Test water for pollution, and then build a water filter to remove anything nasty. Construct a bug house for observing real, live bugs. Study the feeding habits of owls and look at the animal bones they leave behind. Learn about geology by growing your own crystal garden and breaking open your own geode. And pan for spectacular gems and minerals that can be found in the Hudson Valley.
Appropriate for students who have completed grades K - 4
NASA: Journey Into Outer Space
Material developed by Mad Science and NASA. Take a voyage of discovery into the atmosphere and beyond. Explore planets, moons, and other space phenomena in our solar system. Examine the sun and other stars. Discover the difficulties of space travel, the challenges of living in space, and try assembling a satellite while training to be an astronaut. Learn about the various technologies that make space exploration possible while bouncing lasers around the room, and take home an LED UFO. Build your own Mad Science model rocket, and launch several with the group. Campers will have lots of projects to make and to take home including a Kepler’s Cube solar system puzzle, a Cosmic Chronometer, a Shuttle Copter, and a Catch-a-Comet.
Appropriate for students who have completed grades 1 - 5
Red Hot Robots
Explore the basic and complex technology used to design and build robots. Discover how machines and robots work and how they make our lives easier. Learn about simple machines, gear structure, battery wiring, motor principles, and electronic circuits. Experiment with different forms of locomotion – including wheels, legs, and “tracks”. Build your very own robot and several other take-home projects, including a catapult, a “mega pincher” lever project, and an electric circuit. Groups will be separated into different age groups.
Appropriate for students who have completed grades 1 - 5
Secret Agent Lab
15 hours of, fun-filled, hands-on, secret agent themed science activities featuring 10 take-home projects! The five daily themes are Discover Detection, Funky Forensics, Science of Security, Sleuths on the Scene, and Spy Academy. During the week the agents put everything they have learned to the test. They will code and decode messages, use spy equipment on a surveillance shift, collect and analyze evidence, explore the science of tracking, practice facial reconstruction, and many other activities that are so top secret they cannot be described publicly! Take home projects include an ultraviolet Fingerprint Finder kit, Spyglasses that let you secretly watch people who are behind you, Spy-noculars, a Secret Code Breaker, and an Inspecti-kit for evidence collection.
Appropriate for students who have completed grades 1 - 5
Crazy ChemWorks
This action-packed camp explores the chemistry of everyday life! With spectacular hands-on activities and stunning demonstrations, kids will both learn and apply the concepts, tools and techniques of real chemists! Campers will start by learning real lab techniques and safety procedures, and then use these throughout the week to mix crazy concoctions and chemical combos. They will experiment with super-sticky-stuff, explore glow-in-the-dark technology, mix potions, make slime, and grow crystals! Each camper will take home a full set of Mad Science lab gear that includes a graduated cylinder, a beaker, a flask, an experiment tube, pH paper, a thermo-color cup, a blacklight writer, and more!
Appropriate for students who have completed grades 1 - 5
Mad Machines & Crazy Contraptions
This is a camp designed by you—the Inventor! Each day you’ll be given a series of challenges which must be overcome using basic materials, simple machines, tips from world famous inventors and the most important thing of all – your mind. If you were stranded on a desert island how would you survive? You will need to build shelter, find food and purify water, protect yourself and your teammates from the elements and find a way off the island – or die trying (not really). Journey to the future and examine the ultramodern inventions of the 23rd century. Then design the future - today. "Create" mini-light sabers, “green energy”, and hovercraft. With a little bit of ingenuity you’ll construct catapults and forts and then lay siege, fabricate a winning Egg Drop design, construct a dancing robot and experiment with a Salt Water Fuel Cell Car. While Thomas Edison said invention is 10% inspiration and 90% perspiration, this camp is 100% fun!
Appropriate for students who have completed grades K – 4
Science Mysteries & Fantastic Forces
Investigate several topics each day with cool take-home projects. Kids will be engineers, chemists, and stunt pilots! Children will have fun with physics and learn the science behind magic tricks. Your Mad Scientists will be shocked by what they learn about electricity… blown away by their experiments with air pressure… and swept away by the excitement of working with waves! They will learn about simple machines and build a propeller-powered car. Campers will make and take home their own crystal garden, a center-of-gravity game, a “magic” box which make objects disappear, a “Skyhawk” foam plane, an “Air Blaster” foam rocket launcher, a bridge building kit, a Cartesian diver, a “Drag Racer” car, and their own batch of ooey, gooey slime.
Appropriate for students who have completed grades K - 4
Junior Explorers
Explore a different topic each day – Space, Machines, Science of Sports, Science of Toys, and Che-Mystery. Explore the solar system and build your own Mad Science Shuttle. Launch rockets. Mix and eat your own batch of space food. Learn about levers and build your own machines – including an air-powered Drag Racer. Use science to protect athletes from harm (actually…egg-letes). Play with cool toys and try to figure out how they work. Experiment with potions and mix your own batch of sidewalk chalk. Make your own slime. …tons of fun indoor and outdoor activities.
Appropriate for children ages 4 & 5
Schedules and online registration at
www.MadScience.org/MidHudson